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KRAFTON is dedicated to identifying and publishing games worldwide that offer a uniquely enjoyable experience, crafted by our globally recognized production studios known for their distinctive creativity.
We continuously push the boundaries of gaming enjoyment by embracing new challenges and technologies, expanding our platforms and services to captivate an even larger fan base.
In collaboration with our passionate and driven team, we strive to establish ourselves as a renowned creator of masterpieces in the global gaming market.
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Graphic Tech Team¿¡¼´Â PUBG Studio¿¡¼ ÁøÇàÇÏ´Â ÇÁ·ÎÁ§Æ®µéÀÇ ºñÁÖ¾óÀ» Çâ»óÇÏ°í ·»´õ¸µ ÆÄÀÌÇÁ¶óÀÎÀ» °³¼±ÇÏ´Â ¾÷¹«¸¦ ¼öÇàÇÕ´Ï´Ù. PUBG ¹× ¹Ì¹ßÇ¥ ¿Â¶óÀÎ ½´ÅÍ ÇÁ·ÎÁ§Æ®ÀÇ ¿ä±¸»çÇ×µéÀÌ Unreal Engine 4/5¿¡¼ ½ÇÇöµÉ ¼ö ÀÖµµ·Ï ¿¬±¸ÇÕ´Ï´Ù.
PUBG Corp. is the developer and publisher of the blockbuster battle royale video game, PLAYERUNKNOWN'S BATTLEGROUNDS (PUBG). Since its release, PUBG has received worldwide acclaim, selling tens of millions of copies and winning multiple game awards worldwide. Headquartered in Korea, PUBG Corp. has operational offices globally across North America, Europe, Japan, China, and South East Asia.
We are seeking a Senior Rendering Tech Engineer who will be full-time in our Seoul, South Korea office. The Senior Rendering Tech Engineer will be a part of the Graphic Tech Team to enhance the visual quality and rendering pipelines of PUBG Studio¡¯s projects. This person will also be responsible for conducting research to implement the requirements of PUBG and an unannounced online shooter project in Unreal 4/5.
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- Unreal Engine 4/5 ÀÇ ·»´õ¸µ ½Ã½ºÅÛ ¹× PC/ÄÜ¼Ö DirectX µîÀÇ Low level ½Ã½ºÅÛ °³¼±
- Render Thread/GPUÀÇ ¸Þ¸ð¸® »ç¿ë/½ÇÇà ¼Óµµ ºÐ¼® ¹× ÃÖÀûÈ
- ·£´õ¸µ ½Ã½ºÅÛ È¤Àº PC/ÄÜ¼Ö Ç÷§Æû¿¡¼ ¹ß»ýÇϴº¹ÀâÇÑ ¹®Á¦ ÇØ°á
- ºñÁÖ¾ó Ä÷¸®Æ¼ Çâ»óÀ» À§ÇÑ ´Ù¾çÇÑ ·»´õ¸µ ±â¼ú ¿¬±¸/°³¹ß
- ¾ÆÆ®ÆÀ °³¹ß ÆÄÀÌÇÁ¶óÀÎ °³¼±
Responsibilities
- Improve Unreal Engine¡¯s rendering and Low-Level systems for PC and Console such as DirectX
- Analyze and optimize Render Thread, GPU memory use, and performance
- Resolve complex issues that arise in the rendering system or on PC and Console
- Research and develop varied rendering technologies to improve visual quality
- Improve the Art team¡¯s development pipelines
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- ±×·¡ÇÈ ¿£Áö´Ï¾î¸µ ½Ç¹« °æÇè 5³â ÀÌ»ó
- C++/HLSL(ȤÀº GLSL) ´É¼÷ÇÑ »ç¿ë ´É·Â
- ÄÄÇ»ÅÍ H/W(ƯÈ÷ GPU) ¹× OS¿¡ ´ëÇÑ ³ôÀº ÀÌÇØ
- ¾ð¾î ¹× ¹®¼ Ä¿¹Â´ÏÄÉÀÌ¼Ç ´É·ÂÀÌ ¶Ù¾î³ª°í ´Ù¾çÇÑ ºÐ¾ß, ±¹³»¿ÜÀÇ ÆÀ°ú Çù¾÷ÇÒ ¼ö ÀÖ´Â ´É·Â
- ÇØ¿Ü ¿©Çà °á°Ý»çÀ¯°¡ ¾ø´Â ºÐ
Requirements
- 5+ years of experience in graphics engineering
- Skillful in C++/HLSL (or GLSL)
- Deep understanding of computer H/W (GPU in particular) and OS
- Verbal and written communication skills to work with various international teams of different disciplines
ÀÌ·± °æÇèµéÀÌ ÀÖ´Ù¸é ÀúÈñ°¡ ã´Â ±× ºÐÀÔ´Ï´Ù!
- Unreal Engine 4/5 ȤÀº ±×¹ÛÀÇ »ó¿ë ¿£Áø »ç¿ë °æÇè
- Console °³¹ß °æÇè
- ¿µ¾î Ä¿¹Â´ÏÄÉÀ̼ÇÀÌ ¿øÈ°ÇϽŠºÐ
Preferred Qualifications
- Experience with Unreal Engine 4/5
- Console development experience
Å©·¡ÇÁÅæÀÇ µµÀü¿¡ ÇÔ²² Çϱâ À§ÇØ ¾Æ·¡ÀÇ ÀüÇü °úÁ¤ÀÌ ÇÊ¿äÇÕ´Ï´Ù.
- ¼·ùÀüÇü > Á÷¹« Å×½ºÆ® (Technical Fit Test) > ½Ç¹«¸éÁ¢ (Technical Fit Interview) > ÃÖÁ¾¸éÁ¢ (Culture Fit Interview) > ÇÕ°Ý ¹× ÀÔ»ç
- »ó½Ãä¿ëÀ¸·Î ¿ì¼ö ÀÎÀç ä¿ë ½Ã Á¶±â¿¡ ¸¶°¨µÉ ¼ö ÀÖ½À´Ï´Ù.
- ÀüÇüº° ÇÕ°ÝÀÚ¿¡ ´ëÇØ Áö¿ø¼¿¡ µî·ÏÇϽŠÀ̸ÞÀÏ È¤Àº À¯¼±À¸·Î °³º° ¾È³» µå¸³´Ï´Ù.
- ÀüÈ ÀÎÅͺäÀÇ °æ¿ì, Çʼö ÀüÇüÀÌ ¾Æ´Ñ ÇÊ¿ä¿¡ µû¶ó ÁøÇàµÇ´Â ¼±Åà ÀüÇüÀÓÀ» »çÀü ¾È³» µå¸³´Ï´Ù. ÀÌ¿¡ ´ëÇÑ »ó¼¼ ³»¿ëÀº °³º° ¾È³» µå¸³´Ï´Ù.
- ÇÊ¿ä ½Ã ¸éÁ¢Àº Ãß°¡µÉ ¼ö ÀÖÀ¸¸ç, ÀÌ¿¡ ´ëÇÑ »ó¼¼ ³»¿ëÀº °³º° ¾È³» µå¸³´Ï´Ù.
The following application process will take place if you would like to join our adventure
- Resume screening > Technical Fit Test > 1st Interview (Technical Fit) > Final interview (Culture Fit) > Job offer and join KRAFTON
- This is set as year-round recruiting, and the opening may close once we find the talent
- Those who passed each stage will be contacted by the email address or phone number they included in their resumes
- The phone interview may be skipped if necessary. You will be informed of details on an individual basis.
- Additional interviews may take place if necessary. You will be informed of details on an individual basis.
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- ÀÔ»çÁö¿ø¼ (ÀÚÀ¯ ¾ç½Ä), Æ÷Æ®Æú¸®¿À (Çʼö), °æ·Â±â¼ú¼
- ½ÅÀÔÀÏ °æ¿ì ÀÚ±â¼Ò°³¼¸¦, °æ·ÂÀÏ °æ¿ì °æ·Â±â¼ú¼¸¦ Áß½ÉÀ¸·Î ±â¼úÇØÁֽñ⸦ ¹Ù¶ø´Ï´Ù.
- Æ÷Æ®Æú¸®¿À ÷ºÎ ½Ã, ÇÏ´Ü ¾È³» »çÇ×À» È®ÀÎÇØÁֽñ⸦ ¹Ù¶ø´Ï´Ù.
Documents you will need to submit
- Resume (any template), Personal Statement, Career Description, Portfolio (mandatory)
- If you do not have previous experience, please focus on your Personal Statement, and if you do have experience, please focus on your Career Description.
- When attaching Portfolio, please make sure to check the information below.
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Office location
- MajeStar City Tower 1, Seocho
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Job status
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- Àå¾ÖÀÎ ¹× ±¹°¡À¯°øÀÚ µî Ãë¾÷ º¸È£ ´ë»óÀÚ´Â °ü°è ¹ý·É¿¡ µû¶ó ¿ì´ëÇÕ´Ï´Ù.
- ÀÚ°Ý ¿ä°ÇÀÌ ÃæÁ·µÈ´Ù¸é, ¼·Î ´Ù¸¥ ¸ðÁý °ø°í¿¡ ´ëÇÑ Áߺ¹Áö¿øÀÌ °¡´ÉÇÕ´Ï´Ù.
- Áö¿ø¼ ³»¿ë Áß ÇãÀ§»ç½ÇÀÌ ÀÖ´Â °æ¿ì¿¡´Â ÇÕ°ÝÀÌ Ãë¼ÒµÉ ¼ö ÀÖ½À´Ï´Ù.
- ä¿ë ÀüÇü Áß ±Ã±ÝÇϽŠÇ׸ñÀº Å©·¡ÇÁÅæ ä¿ë FAQ ³»¿¡¼ È®ÀÎÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.
- ±âŸ ±Ã±ÝÇϽŠ»çÇ×Àº À̸ÞÀÏ(career@pubg.com******@*******.***)À» ÅëÇØ 1:1 ¹®ÀÇ ¹Ù¶ø´Ï´Ù.
BE BOLD, LEARN AND WIN! Å©·¡ÇÁÅæÀÇ ¼ºÀå°ú µµÀüÀÇ ½ºÅ丮¸¦ ¾Ë¾Æ°¡°í ½Í´Ù¸é?
Please check the information below
- Those eligible for an affirmative action program such as individuals with disabilities or with distinguished service to the state will be given hiring preference according to relevant laws
- If requirements are met, applicants can apply for multiple positions
- False statements in your resume may lead to the withdrawal of the employment offer
- Please see KRAFTON hiring FAQs if you have any inquiries regarding the hiring process
- Please contact career@pubg.com******@*******.*** should you have other inquiries
BE BOLD, LEARN AND WIN! Would you like to explore KRAFON¡¯s growth and adventure stories?