[Project NL] Â÷¼¼´ë ¸®´ÏÁö ÇÁ·ÎÁ§Æ® ¿£Áø ÇÁ·Î±×·¡¸Ó ¸ðÁý
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GameÀÇ °³¹ß ±â¹ÝÀÌ µÇ´Â ÇÙ½ÉÀûÀÎ ±×·¡ÇÈ, ¹°¸®, »ç¿îµå ±â´ÉµéÀ» °³¹ßÇϰí À¯Áö º¸¼öÇÕ´Ï´Ù.
1.Engine Customizing & Optimizing
- ÇÁ·ÎÁ§Æ®¿¡ ÀûÇÕÇϵµ·Ï °ÔÀÓ¿£ÁøÀ» ¼öÁ¤, º¸¿ÏÇϰí, °ÔÀÓÀ̳ª ÀúÀÛµµ±¸µéÀÌ ½ÇÇàµÇ´Â Ç÷§Æû¿¡ ¸ÂÃß¾î °ÔÀÓ¿£ÁøÀÌ ÃÖÀûÀÇ ¼º´ÉÀ» ³¾ ¼ö ÀÖµµ·Ï ÇÕ´Ï´Ù.
2.Engine Support & Maintenance
- »ó¿ë°ÔÀÓ¿£Áø ¹× Thirdparty LibraryµéÀÇ Version Update ¸¦ ¾ÈÁ¤ÀûÀ¸·Î ÇÁ·ÎÁ§Æ®¿¡ Àû¿ëÇÒ ¼ö ÀÖµµ·Ï ÇÕ´Ï´Ù.
3.Graphics Programming
- Rendering, Animation µî Visualization 󸮿¡ °ü·ÃµÈ Low Level ±â´ÉÀ» °³¹ß ¹× À¯Áöº¸¼öÇÕ´Ï´Ù.
4.Sound Programming
- Sound°ü·Ã Low Level ±â´ÉÀ» °³¹ß ¹× À¯Áöº¸¼öÇÕ´Ï´Ù.
5.Physics Programming
- ¹°¸® Simulation °ü·Ã Low Level ±â´ÉÀ» °³¹ß ¹× À¯Áöº¸¼öÇÕ´Ï´Ù.
6.Game AI Programming
- Game¿ë AI °ü·Ã Low Level ±â´ÉÀ» °³¹ß ¹× À¯Áöº¸¼öÇÕ´Ï´Ù.
7.Authoring Tool Programming
- ÇÁ·ÎÁ§Æ®¿¡ ÀûÇÕÇÑ Workflow¸¦ ¼³°èÇÏ°í ±×¿¡ ÇÊ¿äÇÑ Authoring ToolµéÀ» °³¹ßÇϰí À¯Áöº¸¼öÇÕ´Ï´Ù.